← Arcade

night shift · the room library

Make a room.
Play everyone's.

Describe an escape room or a murder mystery, and Claude writes the whole thing: rooms, people, letters, codes and hints. Before it goes on the shelf, a checker plays it through to make sure it can actually be solved. Then anyone can play it, alone or with a phone as the second flashlight.

Describe your room

A place, a time, and what happened there. The more specific, the better.

Kind
Mood