a murder mystery for two · not scary
Death at Larkspur Hall
June 1925. You two are weekend guests at Larkspur Hall when the storm takes out the telephone and floods the lane.
At twenty to ten, Lord Barnaby Larkspur is found dead in his library chair. The constables can't get through until midnight. Inspector Thorne, who was also a guest, would like the matter settled before they arrive.
Find out who did it, with what, and why.
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Before the lights go out
- Casting to a TV? In Chrome, pick Cast tab, not Cast screen, or the sound stays on the laptop.
- Two players? Press Play together and scan the code with a phone. It becomes a second flashlight that can walk the house on its own.
- Lights off. Sound on.
- About 30 to 50 minutes. It saves as you go.
- Content: a body (tastefully slumped), thunder, and a lot of reading. Nothing jumps out at you.
a murder mystery for two · not scary
Death at Larkspur Hall
You're joining the game on the TV as the second flashlight. Go anywhere in the house. Whatever either of you finds, you both have.
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- Turn your phone sideways.
- Drag to aim your flashlight. Tap things to look closer.
- The scary sounds play on the TV. Your phone just whispers.
Play together
Scan this with a phone. It becomes a second flashlight with its own view of the house. Puzzles, pockets, notes and the clock are shared.
room code
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Paused
The clock has stopped. Nothing else has.
the constables' lamps come up the drive
Case closed.
Dr Aldine goes quietly. The storm doesn't.
Your names get carved into the wall from the TV.
How it works
- Walk around the house with WASD or the arrow keys (on a phone, your left thumb). Drag to look around.
- Use things by walking up to them and pressing E, or just click or tap them. Doors open when you've earned them.
- Everything you read goes in the notebook (N), so everyone can check it.
- Stuck? Q marks everything you can use nearby. Inspector Thorne (H) has hints, three levels per puzzle. Each one adds time.
- Playing together? Press Play together (or I) and send the code or link. Everyone plays on their own screen with their own character, and whatever anyone finds, everyone has.
- Solve it fast to get on the wall. Each wrong accusation costs five minutes.
- Your flashlight follows the pointer. Click anything that looks interesting to look closer.
- Everything you read goes in the notebook (N), so you can both check it from the couch.
- Stuck? Press Q to outline everything you can click. Inspector Thorne (H) whispers hints, three levels per puzzle. Each one adds time.
- Two of you? Press Play together (or I) and scan the code with a phone. Each of you gets a flashlight, so you can split up or stick together. Whatever one of you finds, you both have.
- Solve it fast to get on the wall. Each wrong accusation costs five minutes.
Fastest escapes
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