3:07:00Nursery
Move to aim the flashlight · click anything to look closer · stuck? Q shows what you can click, H asks the baby monitor
a horror escape room for two · chapter 1
Night Shift
You're house-sitting for the Wrens. At 3:07 am the house's assistant, NANNY, locks every door. It says it counts five people inside. There should be three: the two of you, and the cat.
Get out before 4:00.
Loading the house…
Before the lights go out
- Casting to a TV? In Chrome, pick Cast tab, not Cast screen, or the sound stays on the laptop.
- Two players? Press Play together and scan the code with a phone. It becomes a second flashlight that can walk the house on its own.
- Lights off. Sound on.
- About 30 to 50 minutes. It saves as you go.
- Content: darkness, creeping sounds, two jump scares. No gore.
a horror escape room for two · chapter 1
Night Shift
You're joining the game on the TV as the second flashlight. Go anywhere in the house. Whatever either of you finds, you both have.
Loading the house…
- Turn your phone sideways.
- Drag to aim your flashlight. Tap things to look closer.
- The scary sounds play on the TV. Your phone just whispers.
Play together
Scan this with a phone. It becomes a second flashlight with its own view of the house. Puzzles, pockets, notes and the clock are shared.
room code
····
Paused
The clock has stopped. Nothing else has.
the front door swings open
You got out.
NANNY's count, after you left: 3.
Your names get carved into the wall from the TV.
How it works
- Walk around the house with WASD or the arrow keys (on a phone, your left thumb). Drag to look around.
- Use things by walking up to them and pressing E, or just click or tap them. Doors open when you've earned them.
- Everything you read goes in the notebook (N), so everyone can check it.
- Stuck? Q marks everything you can use nearby. The baby monitor (H) has hints, three levels per puzzle. Each one adds time.
- Playing together? Press Play together (or I) and send the code or link. Everyone plays on their own screen with their own character, and whatever anyone finds, everyone has.
- Escape fast to get on the wall. 3:07 to 4:00 is the goal; the clock keeps running after that, and so does NANNY.
- Your flashlight follows the pointer. Click anything that looks interesting to look closer.
- Everything you read goes in the notebook (N), so you can both check it from the couch.
- Stuck? Press Q to outline everything you can click. The baby monitor (H) whispers hints, three levels per puzzle. Each one adds time.
- Two of you? Press Play together (or I) and scan the code with a phone. Each of you gets a flashlight, so you can split up or stick together. Whatever one of you finds, you both have.
- Escape fast to get on the wall. 3:07 to 4:00 is the goal; the clock keeps running after that, and so does NANNY.
Fastest escapes
- loading the wall…