a horror escape room for two · chapter 2
The Second Floor
The Wrens are home. Olive the cat isn't. You still have the spare key, so at 2:14 am the two of you go back in for her.
NANNY unlocks the door before you knock. "Welcome back. I kept your place." Something upstairs is awake tonight, and it does not like the light.
Find Olive. Get out before 3:00.
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Before the lights go out
- Casting to a TV? In Chrome, pick Cast tab, not Cast screen, or the sound stays on the laptop.
- Two players? Press Play together and scan the code with a phone. It becomes a second flashlight that can walk the house on its own.
- Lights off. Sound on.
- About 30 to 50 minutes. It saves as you go.
- Content: darkness, something that hunts you, more jump scares than chapter 1. No gore. Less scary keeps it from ever catching you.
a horror escape room for two · chapter 2
The Second Floor
You're joining the game on the TV as the second flashlight. Go anywhere in the house. Whatever either of you finds, you both have.
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- Turn your phone sideways.
- Drag to aim your flashlight. Tap things to look closer.
- The scary sounds play on the TV. Your phone just whispers.
Play together
Scan this with a phone. It becomes a second flashlight with its own view of the house. Puzzles, pockets, notes and the clock are shared.
room code
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Paused
The clock has stopped. Nothing else has.
the front door closes behind you
You got her out.
On the porch, NANNY says goodnight to four of you.
Your names get carved into the wall from the TV.
How it works
- Walk around the house with WASD or the arrow keys (on a phone, your left thumb). Drag to look around.
- Use things by walking up to them and pressing E, or just click or tap them. Doors open when you've earned them.
- Everything you read goes in the notebook (N), so everyone can check it.
- Stuck? Q marks everything you can use nearby. Elsie (H) has hints, three levels per puzzle. Each one adds time.
- Playing together? Press Play together (or I) and send the code or link. Everyone plays on their own screen with their own character, and whatever anyone finds, everyone has.
- When it comes, go dark. NANNY warns you, and a red line says it's coming. Press L (or the Light button) to switch your flashlight off until it's gone. If it sees your light, it costs you two minutes.
- Your flashlight follows the pointer. Click anything that looks interesting to look closer.
- Everything you read goes in the notebook (N), so you can both check it from the couch.
- Stuck? Press Q to outline everything you can click. Elsie (H) whispers hints, three levels per puzzle. Each one adds time.
- Two of you? Press Play together (or I) and scan the code with a phone. Each of you gets a flashlight, so you can split up or stick together. Whatever one of you finds, you both have.
- When it comes, go dark. NANNY warns you, and a red line says it's coming. Press L (or the Light button) to switch your flashlight off until it's gone. If it sees your light, it costs you two minutes.
Fastest escapes
- loading the wall…